:format(webp)/https://media.forbiddenplanet.com/products/fa/37/541910c1a1abdbb42354ba5ff4b7414a82f1.jpg)
White Sky #4 is written by William Harms and published by Image Comics. Artwork is by JP Mavinga, colours by Lee Loughridge and letters by Ed Dukeshire. Main cover art (left) is by JP Mavinga.
White Sky #4 is available from today, in comic book stores and on digital platforms where all good comic books are sold. Grab your physical copy from Forbidden Planet or digitally from Amazon Comixology UK.
Synopsis
Five years ago, the sky turned white, and the world ended. Violet and Walter reach San Francisco, believing it will provide them with supplies and safety. What they find instead is a lifeless city and a man named Errol who will do anything to recapture Walter.
Review
From the word go, White Sky promised readers a series that felt like The Last of Us with ghosts, and to some extent, it has succeeded with that premise. Now four issues in, can White Sky maintain its momentum and keep us enthralled, or will it sadly start to fizzle out like a damp fuze?
With this series, Harms is continually proving himself as a writer focused on character journey over bombastic set pieces. The previous issue delivered some gripping and visually striking moments, but even those instances were few and far between. It is clear what the focus of this series is, and when it doubles down on it, like a tender moment where Violet and Walter walk through an underground cave system, it works very well. However, with each passing issue, the ebb and flow between the quiet and the intense becomes more unevenly balanced to the point where some issues favour one over the other.
I realise when saying this that White Sky doesn’t need to be constant suspense and horror all the time, but personally, I think this series is at its best when it is mixing the already palpable character drama in with the brutal horror of this bleak world. Issue 1 and 3 handled this balance well, but issue 4 is the first time I, as a reader, have noticed a significant push towards the slow pace that it has onlt dabbled in up to this point.
The issue does pick up with a brilliant cliffhanger that puts Violet in a compromising position, but by that point, it can feel like too little too late. Similar to another recent Image series, The Tin Can Society, White Sky has also become reliant on ending each issue with a cliffhanger more tense than the last, which works for picking momentum up in the next chapter, but can get very repetitive when overused. The Tin Can Society may have done this exact thing multiple times, but that was a series where every page had a new set of stakes that kept being raised, whereas here it just feels like the storytelling is hitting a lull right before something interesting happens, and then we’re at another cliffhanger.
Don’t get me wrong, White Sky is still a solid series elevated by JP Mavinga and Lee Loughridge’s exceptional work in the art department and strong characters. However, now into its fourth, the cracks are starting to show a little bit. It’s still a decent read, but if the series doesn’t pick up the pace soon, then it could start to lose some readers.
Verdict
Issue four of White Sky continues its pursuit of gradual tension and brilliant worldbuilding. Unfortunately, what it has in occasional unease and visual flair, it is starting to lack in pacing and overall engagement…even if it is only slightly.
⭐⭐⭐.5
We are a participant in the Amazon Services LLC Associates Program. This affiliate advertising program also provides a means to earn fees by linking to Amazon.com and affiliated sites. We are also members of the Forbidden Planet Affiliate Program.